首页

第八章 安德的游戏:杀戮机器

关灯 护眼    字体:

上一页 章节列表 下一页

Millar, Marc. The Ultimates, Vol. 1:Super-Human (New York: Marvel Comics Group, 2002), Chapter 2, p. 5.

2Clarke, Arthur C. Greetings, Carbon-Based Bipeds! A Vision of the 20th Century as it Happened (London: Voyager, 1999), p. 180.

3Card, Orson Scott. “Cross-Fertilization or Coincidence? Science fiction and videogames.” In Reading Science Fiction. Eds.Gunn, James, Marleen S. Barr and Matthew Candelaria (Basingstoke: Palgrave Macmillan, 2009), p. 100.

4Weinberger, Sharon. Imaginary Weapons: A Journey through the Pentagon’s Scientific Underworld (New York: Nation Books, 2006), p. 3.

5Ronson, Jon. The Men Who Stare at Goats (London: Picador, 2004), pp. 13–14.

6Gizmodo. com. “DARPA Binoculars Will Give Soldiers a Spidey Sense.” 15 July 2007.http://gizmodo/gadgets/gadgets/darpabinoculars-will-give-soldiers-a-spidey-sense-251934.php.

7Walker, James, Lewis Bernstein and Sharon Lang. Seize the High Ground: The Army in Space and Missile Defense (Washington, DC: Center of Military History, 2003), p. 12.

8Dryden Flight Research Center. http://dfrc.nasa.gov/Gallery/Photo/X-Wing/HTML/EC86–33555–2.html.

9Hersch, Seymour M. Chain of Command: The Road from 9/11 to Abu Ghraib (New York: HarperCollins, 2004), p. 177.

10Vanhastel, Stefaan. “F-16. net.” 17 Jul 2007. http://f-16/articles_article10.html?module=pagesetter&func=viewpub&tid=2&pid=27.

11Shaban, Hamza. “Playing War: How the Military Uses Video Games.” The Atlantic, 10 October 2013. http://theatlantic/technology/archive/2013/10/playing-war-howthe-military-uses-video-games/280486/; Walker, James, Lewis Bernstein and Sharon Lang. Seize the High Ground: The Army in Space and Missile Defense (Washington, DC: Center of Military History, 2003), p. 12.

12Graetz, J.M. “Home Computer Games: The Origin of Spacewar!” 10 July 2007. http://atarimagazines/cva/v1n1/spacewar.php.

13Markowitz, Maury. “Spacewar.” 10 July 2007. http://www3.sympatico.ca/maury/games/space/spacewar.html.

14Franklin, H. Bruce. Vietnam and Other American Fantasies (Amherst, MA: University of Massachusetts Press, 2000), pp. 148–149.

15Card, Orson Scott. “OSC Answers Questions.” http://hatrack/research/questions/q0029.shtml.

16Spinrad, Norman. Science fiction in the Real World (Carbondale: Southern Illinois University Press, 1990), p. 27.

17Ibid., p. 144.

18Card, Orson Scott. Ender’s Game. 1985 (London: Arrow Books, 1986), pp. 11–12.

19Spinrad, Norman. Science Fiction in the Real World (Carbondale: Southern Illinois University Press, 1990), p. 26.

20Ibid., p. 28.

21Card, Orson Scott. Ender’s Game. 1985 (London: Arrow Books, 1986), p. 331.

22Ibid.

23Card, Orson Scott. “Cross-Fertilization or Coincidence? Science fiction and video-games.” In Reading Science Fiction. Eds. Gunn, James, Marleen S. Barr and Matthew Ca

上一页 章节列表 下一页