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Millar, Marc. The Ultimates, Vol. 1:Super-Human (New York: Marvel Comics Group, 2002), Chapter 2, p. 5.
2Clarke, Arthur C. Greetings, Carbon-Based Bipeds! A Vision of the 20th Century as it Happened (London: Voyager, 1999), p. 180.
3Card, Orson Scott. “Cross-Fertilization or Coincidence? Science fiction and videogames.” In Reading Science Fiction. Eds.Gunn, James, Marleen S. Barr and Matthew Candelaria (Basingstoke: Palgrave Macmillan, 2009), p. 100.
4Weinberger, Sharon. Imaginary Weapons: A Journey through the Pentagon’s Scientific Underworld (New York: Nation Books, 2006), p. 3.
5Ronson, Jon. The Men Who Stare at Goats (London: Picador, 2004), pp. 13–14.
6Gizmodo. com. “DARPA Binoculars Will Give Soldiers a Spidey Sense.” 15 July 2007.http://gizmodo/gadgets/gadgets/darpabinoculars-will-give-soldiers-a-spidey-sense-251934.php.
7Walker, James, Lewis Bernstein and Sharon Lang. Seize the High Ground: The Army in Space and Missile Defense (Washington, DC: Center of Military History, 2003), p. 12.
8Dryden Flight Research Center. http://dfrc.nasa.gov/Gallery/Photo/X-Wing/HTML/EC86–33555–2.html.
9Hersch, Seymour M. Chain of Command: The Road from 9/11 to Abu Ghraib (New York: HarperCollins, 2004), p. 177.
10Vanhastel, Stefaan. “F-16. net.” 17 Jul 2007. http://f-16/articles_article10.html?module=pagesetter&func=viewpub&tid=2&pid=27.
11Shaban, Hamza. “Playing War: How the Military Uses Video Games.” The Atlantic, 10 October 2013. http://theatlantic/technology/archive/2013/10/playing-war-howthe-military-uses-video-games/280486/; Walker, James, Lewis Bernstein and Sharon Lang. Seize the High Ground: The Army in Space and Missile Defense (Washington, DC: Center of Military History, 2003), p. 12.
12Graetz, J.M. “Home Computer Games: The Origin of Spacewar!” 10 July 2007. http://atarimagazines/cva/v1n1/spacewar.php.
13Markowitz, Maury. “Spacewar.” 10 July 2007. http://www3.sympatico.ca/maury/games/space/spacewar.html.
14Franklin, H. Bruce. Vietnam and Other American Fantasies (Amherst, MA: University of Massachusetts Press, 2000), pp. 148–149.
15Card, Orson Scott. “OSC Answers Questions.” http://hatrack/research/questions/q0029.shtml.
16Spinrad, Norman. Science fiction in the Real World (Carbondale: Southern Illinois University Press, 1990), p. 27.
17Ibid., p. 144.
18Card, Orson Scott. Ender’s Game. 1985 (London: Arrow Books, 1986), pp. 11–12.
19Spinrad, Norman. Science Fiction in the Real World (Carbondale: Southern Illinois University Press, 1990), p. 26.
20Ibid., p. 28.
21Card, Orson Scott. Ender’s Game. 1985 (London: Arrow Books, 1986), p. 331.
22Ibid.
23Card, Orson Scott. “Cross-Fertilization or Coincidence? Science fiction and video-games.” In Reading Science Fiction. Eds. Gunn, James, Marleen S. Barr and Matthew Ca
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